Ever take a look at the crumbs, and find some weird offsets for the player colour offsets? This is how they appear normally:
[1]Blue = 0x003366
[2]Green = 0x009900
[3]Pink = 0xFF3399
[4]Black = 0x333333
[5]Red = 0xCC0000
[6]Orange = 0xFF6600
[7]Yellow = 0xFFCC00
[8]Dark Purple = 0x660099
[9]Brown = 0x996600
[10]Peach = 0xFF6666
[11]Dark Green = 0x006600
[12]Light Blue = 0x0099CC
[13]Lime Green = 0x8AE302
[14]UNDEFINED = 0x93A0A4
Now, the key to this is removing the 0x, and it will return with a normal hexadecimal offset that you can use in html! If you'd like to *create your own colours/*, make sure to check if it's valid at this site. Let us simplify!
The colours as they would appear in CSS or HTML:
[1]Blue = #003366
[2]Green = #009900
[3]Pink = #FF3399
[4]Black = #333333
[5]Red = #CC0000
[6]Orange = #FF6600
[7]Yellow = #FFCC00
[8]Dark Purple = #660099
[9]Brown = #996600
[10]Peach = #FF6666
[11]Dark Green = #006600
[12]Light Blue = #0099CC
[13]Lime Green = #8AE302
[14]UNDEFINED = #93A0A4
*. Creating your own colours; use this variable:
_level0.holder_mc.GLOBAL_CRUMBS.player_colours.#number = '0x000000' (replace with 0x[my six-charactered offset])
SeveredSail signing off...